World of Warcraft - EU Gold
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WoW takes role-playing to a whole new level, giving players a chance to experience the Lore firsthand. Getting to interact with famous Warcraft characters also served as a plus for this game; especially since the lore is loved by millions of gamers worldwide. Its pretty much given that people would ask for a chance to coexist with these heroes and heroines hence this famous MMO RPG.
WoW focuses on two factions namely: the Horde and the Alliance. These two factions have been at it since the game's RTS predecessors. Upon the arrival of the putrid undead Scourge, the two factions were forced into a momentary truce. Although we know that there's a bit of bad blood (ok... maybe a whole lot of bad blood) towards each other, both factions must band together in order face their greatest enemy yet. Unlike other MMOs, WoW's classes each have their own User Interface (UI) as well as their unique form of gameplay.For example: Warriors don’t have mana the same way mages do, nor do they earn rage points (warriors mana) like spell casters gain mana for spells. Why the hell would real warriors use mana? All they do is grunt, slash and shout anyway.
This gives players a chance to experience a different play style when playing other classes, making it less routinely thus enhancing the game's replay value. This feature is designed to optimize each class' performance, allowing them to function well in their designated roles both for raids and PVP.
Each class has three Talent Trees to choose from. Like most MMOs, this feature lets players customize their characters-- helping them fit the player's scope of gameplay. Talent points are acquired as you level up throughout the game, and though these points lock firmly in place after you use them, you can always ask your local class trainer to reset your talent points for a small fee.
Each tree represents a different play style. An Affliction based warlock can function well on raids unlike Demonology ones are better with questing and doing PVP. This serves as a concrete form of balance, giving each tree its own specialty thus removing the linear feeling of a certain class being played by different players. Since you can distribute points on each tree regardless of which tree you start with, you can also create a perfectly balanced character at the cost of not getting a certain tree's final feature. This may sound dull but it works well for most of the players online.