Star trek online-EU credits
- Full name
- Abbreviation name
- www.gameim.com
- gameim
- www.mmodo.com
- mmodo
- www.virgame.com
- virgame
- www.gamekoo.com
- gamekoo
Set in the year 2409, Star Trek Online will allow players to immerse themselves in the future of the Star Trek universe, exploring strange new worlds, seeking out new life and new civilizations in an ever expanding vast universe. Command a starship as a Federation or a Klingon Captain, outfit it with custom systems and recruit, train and mold a crew into an elite force for exploration and combat. Missions take players into thrilling space battle, planetside for face-to-face combat and even inside starships! STO is basically divided in two parts: outer space and away team missions. In the first case, we will be controlling our ship, while on the surface we will see our captain in flesh and bones, accompanied by one or more bridge officers or crew members.
The ship movement, like space combat, is really painstaking in its various aspects. First of all, we can move in a three-dimensional way (or almost like it): you can modify heading and bearing, even if it's not possible to go upside down or to loop the loop. The weapons are carefully conceived about their range and effects. Space battles are surely exciting, even with some minor flaws: for example, when an enemy vessel explodes, you have to stay away in order to avoid damage.but when you bump into an asteroid or a space structure, you just bounce back..power of the deflector dish! Anyway, the underlying frame of space combat is quite solid, and it's likely that these little flaws will be smoothed over in time.
On the other hand, ground combat is one of the real Achilles' heels of this game (and it's not really "trek," but more about this later on). It's good to have multiple characters and let the AI manage the NPC, but fights are extremely repetitive, with groups of enemy attacking you while you cycle through the primary attack of you weapon and the secondary one, more powerful but less frequent... and that's it. True, you can also replenish your personal shield or recover your health, but doing it or not does not change much. The only innovation worthy to be mentioned is the opportunity to pause the instance for 45 seconds, a really helpful feature, for example when the phone rings.