Guild Wars Gold
- Full name
- Abbreviation name
- www.gameim.com
- gameim
- www.mmodo.com
- mmodo
- www.virgame.com
- virgame
- www.gamekoo.com
- gamekoo
Guild Wars Prophecies is the first entry (or "campaign") in the Guild Wars series. Originally released in 2005, the game was a stylish, robust offering and notable for being free to play without any restrictions or item shops with the purchase of the retail box. The game features six core classes, a PvE component containing 25 storyline missions, and a PvP component. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained.
Recently the gaming world has seen the release of a new title to go to blows with the already congested MMO market. So, exactly how do you rise above the chaff to truly set yourself apart in the industry? The answer is simple. You go to war. And that's what Guild Wars has done. It's declared war on the industry in a way that suggests some revitalization to some of the stagnation of MMOs. The game offers up some of the best of the old tried and true gameplay mechanics and integrates them well and smoothly with simple yet elegant solutions for better gameplay.
Led by a development team of industry veterans (many of whom hail from the hallowed halls of Blizzard) Guild Wars has had high expectations laid upon it by both its creators and many in the player community. Close scrutiny has been given the game throughout its long development and beta periods, with the Devs responding quickly and decisively to rectify game bugs and address player concerns.
Anyone who has played old computer RPGs, or the classic pen and paper RPGs from which they descend, knows that most MMORPGs are a far cry from a true story and character driven game, some more so than others. Whether the game is a permutation of a cult classic world such as Star Wars Galaxies or it integrates its own history and mythology such as the world of Norrath in Everquest most MMOs rarely bring a need to either roleplay or to follow any semblance of story.