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    The game has recently seen a re-launch in the form of Dungeons & Dragons Online: Eberron Unlimited. The update has converted the game into a hybrid free-to-play & subscription model game, offering players the choice of how involved they'd like to get. Based on the popular fantasy Pen and Paper roleplaying game (based around the Dungeons and Dragons 3.5 Ruleset), Turbine's Dungeons and Dragons Online provides players with an MMO experience that sees their characters working together to fight iconic monsters, crawl through dangerous dungeons solve puzzles and more.
     Unfortunately, this can also be seen as a complaint. Some find that combat is nothing more than hack-and-slash, with no use for skills or abilities - just swing your weapon until the enemy is dead. The beginning gaming experience can be misleading in that regard; it truly can seem like there is no need for crowd control. Yet for all the groups that I experienced, there was a very real success gap between groups that rushed into the fray and simply beat things to death versus those that were careful about choosing combat targets and using abilities and spells to disable enemies that would be left to kill later. While it may seem like there are fewer tactics to use against enemies than players might be used to, that does not mean that tactics are useless - it simply means they must be used wisely.
    Dungeons & Dragons Online takes place in a story setting known as Eberron. Intrigue lurks around every corner and magic drives technology in this unique genre of sword and sorcery. Threats from monsters and invaders are constant, and noble houses and factions engage in political struggles for power. From familiar races like elves and dwarves to mysterious new entities like warforged and quori, Eberron is a world of action, adventure, and danger! Read on for more information about this exciting backdrop for the Dungeons & Dragons Online experience!
    There are a few key issues with the Korthos area, however - the primary being that it discourages the idea of grouping. Players leave Korthos island having been able to solo all of the content, and for good or ill, they get a feeling of being untouchable, of being able to power through content with little risk to their characters. Stepping foot in Stormreach Harbor, new players can be quickly overwhelmed by the existence of quests that are plainly designed for groups, and must learn to either join groups and learn valuable grouping skills, or pick up a hireling and continue to try to solo through the content.

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