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Atlantica Online Gold


    Atlantica Online is a Free to Play / Item Mall based MMOG by NDOORS Interactive. The game features traditional JRPG-styled turn based combat (a'la Final Fantasy) and allows players to assemble groups of up to 8 player-controlled mercenaries to utilize in battle. Atlantica Online is a new turn-based, strategy MMO where players begin a journey to find the relics of Atlantis and destroy them. As they explore more, they discover their own connection to the fallen city. Atlantica Online offers players turn-based combat, a mercenary system and city/country management systems. In battle, players can control up to nine characters, and form teams of three, bringing the total controllable characters to 27.
    The mercenary system introduces a element of RPGs, where players must manage multiple character’s development, skills and classes. Mercenaries can be obtained as infants, raised, married off to other mercenaries and even have their own children. The city/country management system takes strategy to the next level, by allowing players to control cities and wage war with one another once they become part of a guild. Once controlling a city, a player must plan their city’s culture, commerce and industry, even down to the correct placement of the buildings for maximum output.
   Unlike other MMOs, combat is turn-based. You travel along with (mostly invisible) mercenaries who appear when it's time to fight. You control your mercenaries' movements and attacks as well as your own. Mini-chess, in a way - you can't just pound a bunch of keys and try to beat your opponent and any lag you happen to be experiencing that night. You can tell which character is able to move by the green circles underneath them and you can select the specific opponent you want to attack. The format is 3X3 blocks. This combat style is my favorite feature of the game.
    The graphics and settings are well-done. The settings are based on realistic geography and content is updated fairly regularly. The settings themselves were visually pleasing but a little generic. Overall, the feel of the game seemed to discourage wandering - some of the areas seemed small and closed. This was a negative because there is so much walking in a game that although large, seemed small. Since I really was working on mastering how to use the turn-based combat system, it wasn't too bothersome at first - but players who are inherent explorers may feel limited. The key is, if you're an explorer, to try to ignore the boundaries of some of the areas and just keep wandering anyhow. Level limits keep you out of some areas, but as you level and they open, so will your exploration options. While containment is common (and really necessary), usually there's an attempt to give the illusion of wide open spaces. As for character graphics, there's not a lot of customization.

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